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import random
class Ludo:
def __init__(self):
self.board = {
'red': [0, 0, 0, 0],
'green': [0, 0, 0, 0],
'yellow': [0, 0, 0, 0],
'blue': [0, 0, 0, 0]
}
self.home = {
'red': [0, 0, 0, 0],
'green': [0, 0, 0, 0],
'yellow': [0, 0, 0, 0],
'blue': [0, 0, 0, 0]
}
self.start = {
'red': 0,
'green': 0,
'yellow': 0,
'blue': 0
}
self.winner = None
self.current_player = None
def roll_dice(self):
return random.randint(1, 6)
def move_piece(self, player, piece_index, steps):
# Logic for moving a piece
pass
def is_winner(self):
# Check if a player has won
pass
def display_board(self):
# Display the current state of the board
pass
def play(self):
players = ['red', 'green', 'yellow', 'blue']
self.current_player = random.choice(players)
while not self.winner:
dice_roll = self.roll_dice()
print(f"{self.current_player} rolled a {dice_roll}")
# Logic for player's move
self.current_player = players[(players.index(self.current_player) + 1) % 4]
print(f"{self.winner} wins!")
if __name__ == "__main__":
game = Ludo()
game.play()